Magic Interaction

Magic Interaction was my master thesis research, in 2012. It is an experimental design project aimed to provide a new user perspective on gambling, providing an interactive and emotional experience with a rhetoric value. The objective of the project is to produce awareness about the mechanisms that produce addicting play. The questions leading this experimental project were: What makes games of chance so appreciated and compelling? How do gamblers perceive the play experience? How can digital design cope with this irresistible interactions?

cropped-DSC05701.jpg In gambling players are immerse in intense perceptive experiences that depend on game features and play contexts: rules and mechanics, graphic features, sounds and rhythms of actions contribute to cognitive errors and illusions that could end up in pathological behaviours. These perceptions and cognitive phenomena are explained in terms of play rhetoric: games are designed to produce meaningful experiences affecting players’ thoughts and emotions. Considering three of the main gamblers’ cognitive errors – illusion of control, near miss, and suspension of judgment – the project intends to offer an answer to the questions: is it possible to change gamblers experience of gambling? Is it possible, through game play, improve users’ awareness about their cognitive errors? Magic Interaction is a set of digital interactive artefacts providing micro gambling experiences; these meaningful games intend to lead gamblers toward a new consciousness about illusions of gambling. Each game is an adaptation of an existing game of chance, suitably revisited to enlighten a specific cognitive error related to play, through interactive grammars. As a result, each prototype shows aspects of games of chance that usually are not, using the same “language” of gambling.

If you are interested in trying the prototypes go here: Invisible Roulette , Fool's gold machine or to the project website here.

My roles and expertise 

Preliminary academic research (design, game design, psychology, cognitive psycology), visual art, UX/UI, coded by me in Unity3D.

While here below, a video of the talk I did at the Games and Learning Alliance Conference 2013: