SEE NO EVIL • A board game
See No Evil, Hear No Evil, Speak No Evil is a board game realized during a one week game design workshop "Guess How" in 2011 at Politecnico di Milano. The aim was to develop a board game starting from cognitive dissonce and interactive dynamics explained during a lecture. See No Evil, Hear No Evil, Speak No Evil , recall the mafia world and the criminal model through game mechanics and emerging dynamics: conspiracy, black mail, corruption and deception drive players' emerging behaviour. The game includes both psychological and social aspects, strategic technics and resource management. Each player has to accomplish a personal task and meanwhile to discover who is the criminal between other players.The strategic issues and management constitute the motivation and context for the interactions between the players: these interactions take place in writing messages on red agenda that remain private between pairs of players. This allows the creation of a network of relationships based on confidential communications, trading and exchanges of information. However, as the communication happen only privately, bluff dynamic could emerge, making difficult to discover the player that is really the criminal one.