Prototypes and game experiments download on my itch.io profile
Highlights
2020 (Collaborative articles from my current job – italian only):
- Team Leaderful: quando il leader non è più solo (uno) (in collaboration with Irene Mercorelli, Silvia Catanuso, Simone Vidotto)
- This is not a game (in collaboration with Irene Mercorelli, Paolo Basso, Francesco Salonia, Giulia Pozzobon)
- Playing: it’s a work thing
Last presentations and publication related to my PhD Research:
- Vitali, A.A. (2017). Meet me in play.Creative processes and expressive techniques in playful multimedia. PhD Thesis, Supervisor Prof. Margherita Pillan, Co-advisor Prof. John Sharp.
- INTERAZIONE, SENSO, INCONTRO. Videogiochi come spazio d’incontro tra autori e giocatori e qualità espressive della dimensione interattiva. DiGRA Italia, May 12 2017, Milan (in italian only)
- Reframing Meaningful Play: sense-making and identification through playful multimedia, Screenshake 2017, February 10-12, Antwerp
- Vitali, A.A. (2017). INSIDE PLAY. A Research through Game Design Exploring Expressive Techniques of Playful Multimedia, in Polimi design phd_017: 10 PhD thesis on Design as we do in POLIMI, p.29
Exhibitions
- Dadaclubonline
- Dadaclubonline: The Exhibition. March 25 – April 15 2017, Spazio Contemporanea, Brescia. Catalogue: Link Art Center (Ed), Dadaclub.online, 2017. Paperback, English, Color, 136 pages, 19,05 x 19,05 cm. ISBN 9781326939427
- Art Games Demos #2, curated by Isabelle Arvers and Chloé Desmoineaux.
- ICIDS 2016 Exhibition, International Conference on Interactive Digital Storytelling, Los Angeles
(Catalogue: ICIDS Art Exhibition, Rhine-Waal University of Applied Sciences and University of Southern California, ISBN 978-87-998712-0-9)
- GhostingTv September 2016, Los Angeles
- NonPlussedFest 2016, Los Angeles
- Different Games 2016, New York
- Playdate, at LA Zine Fest 2016, Los Angeles
- deep web roach queen, by voidLab, Los Angeles
- NonPlussedFest 2016, Los Angeles
- Playdate, at LA Zine Fest 2016, Los Angeles
Magic Interaction and There’s a light that never goes out
- IndieCade Gaming for Everyone Pavillion 2015, Los Angeles
Interviews
2017
Perchè è fondamentale coinvolgere sempre più donne nella comunità Wikipedia, by Sonia Garcia, Motherboard Italia, March 14, 2017 (in italian only – this is an article where I was interviewed as organizers of Art+Feminism Wikipedia Edit-a-thon 2017 in Milan)
2016
Blanket Fort Chats: Game Making With Annamaria Andrea Vitali, FemHype, April 29th 2016
Presentations and talks
2017
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- Questa pagina è stata cancellata. Limiti e possibilità di Wikipedia in italiano nella creazione di una cultura più inclusiva su videogiochi e arte digitale. Internet Festival 2017, October 5-8, Pisa, Italy
- Come ho cercato di combattere il sessismo su Wikipedia in italiano. Vice Italia, June 27, 2017 (an article I wrote for VICE Italia narrating what happened to some of the pages created during the last A+F Wikipedia Edit a thon in Milan)
- INTERAZIONE, SENSO, INCONTRO. Videogiochi come spazio d’incontro tra autori e giocatori e qualità espressive della dimensione interattiva. DiGRA Italia, May 12 2017, Milan
- Reframing Meaningful Play: sense-making and identification through playful multimedia, Screenshake 2017, February 10-12, Antwerp
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2016
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- Interactive and dynamic multimedia: expressive techniques for contemporary play experience. Guest Lecture, Laguna College of Art and Design, Los Angeles, June 30 2016.
- Play design: a self consciousness act, Different Games Conference, April 9-10, New York, 2016 (+ Game Design Week, April 14 Milan) (slides/video)
- Vitali, A.A (2016). Reframing meaningful play: consumption of videogames as expressive practice between game designers and players. 37th Annual SWPACA conference, February 10-13, 2016, Abuquerque (NM).
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Academic publications
2017
Vitali, A.A. (2017). Meet me in play.Creative processes and expressive techniques in playful multimedia. PhD Thesis, Supervisor Prof. Margherita Pillan, Co-advisor Prof. John Sharp.
Vitali, A.A. (2017). INSIDE PLAY. A Research through Game Design Exploring Expressive Techniques of Playful Multimedia, in Polimi design phd_017: 10 PhD thesis on Design as we do in POLIMI, p.29
2016
Vitali, A.A (2016). Performing meaning through authorial games. Digra + Fdg First Joint conference 2016, Doctoral Consortium, August 1-6, Dundee.
2015
Vitali, A.A (2015). Play design and sense-making: players and games as digital interactive context for effect of sense. Proceedings of the DeSForM 9th International Conference on Design and Semantics of Form and Movement, 13-17 October 2015, Milan
Pillan, M., Spadafora, M., Vitali, A.A. (2015). Objects are not slaves: Envisioning an aesthetic approach to the design of an interactive dialogue with objects. Proceedings of the Cumulus Conference 2015, pp. 904-930, 3-7 June 2015, Milano, ISBN: 9788838694059
2014
Vitali, A. A., Pillan, M., Righi Riva, P. (2014). Beyond Gambling Temptations: An Experimental Design Project to Detoxify Players from Irresistible Illusions of Gambling. In Games and Learning Alliance (pp. 290-303). Springer International Publishing, DOI 10.1007/978-3-319-12157-4_23. (talk video).
Cai, D., Galli, F., Spadafora M., Vitali A.A. (2014). Designing derives of evolution: Leading Fashion Brand Explansion through Technology Innovation and Social Behaviour. CIMODE 2nd Fashion and Design Congress, 5-7 November 2014, Milano.
Vitali. A.A., Spadafora, M., Nacci, A., Sciuto, D., Pillan, M. (2014). Spell: Affecting Thermal Comfort through Perceptive Tecniques. Ubicomp’14 Adjunct, Sep 13-17 2014, Seattle, WA, USA, ACM 978-1-4503-3047-3/14/09, p.183-186, http://dx.doi.org/10.1145/2638728.2638790
Vitali A.A., Bianchi, L., Chen, S. (2014). From Analogue to Digital: Emotions and Phenomena Influencing the Acceptance of Near-Field Communication Technology. In Proceedings of the XV International Conference on Human Computer Interaction (p. 17). September 10–12, 2014, Puerto de la Cruz, Spain. ACM 978-1-4503-2880-7 ttp://dx.doi.org/10.1145/2662253.2662270
Vitali, A.A., Spadafora, M., Pillan, M. (2014). Sketching Interactive Experience: Video Scenarios to Support Imagination and Co-design. In Proceedings of Nord Design 2014 Conference – Creating Together, 27-29 August 2014, Helsinki, edited by M. Laakso, K. Ekman, Design Society & Aalto University, ISBN 978-1-904670-58-2, ISBN 978-1-904670-59-9
Pillan, M., Spadafora, M., Vitali, A.A. (2014). Foretelling and Shaping the Future of Technology: The Role of Communication Designers in the Design of Innovation. A Matter of Design. Proceedings of the V STS Italia Conference 2014, edited by C. Coletta, S. Colombo, P. Magaudda, A. Mattozzi, L.L. Parolin and L. Rampino, Milan, STS Italia
2013
Vitali, A. A. (2013). Magic Interactions? Game Design to Counterattack Gambling Irresistible Illusions. In Proceedings of the 1st Praxis and Poetics – Research Through Design Conference 2013, 3rd-5th September 2013, Newcastle. Published by Northumbria University, Newcastle upon Tyne NE1 8ST, United Kingdom, pp. 188-191, ISBN 978-0-9549587-9-4. (Download here)
2012
Righi Riva, P., Vitali, A.A., Pillan, M. (2012). Exotic Orientation Systems as Gameplay Devices, ECREA Pre-Conference “Experiencing Digital Games: Use, Effects & Culture of gaming”, October 23th-24th 2012, Istanbul.
2010
Vitali, A.A, Scarian, M. B., Serini, A. (2010). La tua cura su misura. Kit fai da te: costruisci il tuo bugiardino. Design e Medicina, edited by Marco Maiocchi, Maggioli Editore, Collana Politecnica, pp. 102 – 107.
2008
Scarian M. B., Vitali A.A. (2008). Arte in ospedale: viverlo al meglio. Design e comunicazione per la sanità, edited by Marco Maiocchi, Maggioli Editore, Collana Politecnica, pp. 27-33.