Piedra Playa
Commissioned postcard illustration inspired to Piedra Playa (Fuerteventura, Canary Island) and van life.
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Felicia Berto
Branding and logo design for Felicia Berto, image consultant. Initially, I worked with Felicia for a 1 to 1 Dreamcatcher journey. After that she decided to kick off her project and define her own branding.
Felicia Berto
Branding and logo design for Felicia Berto, image consultant. Initially, I worked with Felicia for a 1 to 1 Dreamcatcher journey. After that she decided to kick off her project and define her own branding.
Digital illustrations
A collection of digital artworks by commission or for personal research.
iopartosola
Postcard illustration and tattoo inspiration for Anna Chiara Rubino, photographer and videomaker @iopartosola
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iopartosola
Postcard illustration and tattoo inspiration for Anna Chiara Rubino, photographer and videomaker @iopartosola
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3mint
Logo, startup pitch content design and google presentation template for 3mint, a modular, no-code Web3 platform for brands and creators, enabling them to mint, sell, and use NFTs to better engage their users.
Discover more about 3mint
Piedra Playa
Commissioned postcard illustration inspired to Piedra Playa (Fuerteventura, Canary Islands) and van life.
3mint
Logo, startup pitch content design and google presentation template for 3mint, a modular, no-code Web3 platform for brands and creators, enabling them to mint, sell, and use NFTs to better engage their users.
Discover more about 3mint
Salto Cuántico
Graphic and content design for an invitation of a local event in Fuerteventura.
Atomic acts of consciousness
Logo and brand identity for "Atomic acts of consciousness" a narrative experiment by Nareda Danarè.
Nareda on instagram
Salto Cuántico
Graphic and content design for an invitation of a local event in Fuerteventura.
Atomic acts of consciousness
Logo and brand identity for "Atomic acts of consciousness" a narrative experiment by Nareda Danarè.
Nareda on instagram
A.way
A short interactive novel about dissonances, desires and fears. A.way is an experiment I did as part of my PhD research project. Visual design, writing and coding
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A.way
A short interactive novel about dissonances, desires and fears. A.way is an experiment I did as part of my PhD research project. Visual design, writing and coding
Play
Two sided
A play experience inspired to Milan Kundera's novel "The Hitchhiking game". Switching the play experience in two different game worlds, the game represents metaphorically a girl's self-discovery of her two opposite "sides" coexisting each other as indissoluble parts of a unique personality. Game design, visual art, coding.
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Two sided
A play experience inspired to Milan Kundera's novel "The Hitchhiking game". Switching the play experience in two different game worlds, the game represents metaphorically a girl's self-discovery of her two opposite "sides" coexisting each other as indissoluble parts of a unique personality. Game design, visual art, coding.
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Cut off and reverse
A short game flickgame.
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Cut off and reverse
A short game flickgame.
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